Snowblind Moderators
28 May 2017 @ 12:44 am
Area Unlocked: Radiation Zone  
On day 242, when everyone may be busy with other matters, someone crosses through a gate. When they do, a new application appears on everyone's tablet: A Geiger counter. When opened, it notes that it has been adjusted to only respond to dangerous levels of radiation--after all, most of the town is covered in the stuff, so it makes sense to only worry about the radiation that the scrubbers in your body can't scrub quickly enough.

The Geiger counter app works as follows: When active, it displays radiation not in terms of numbers, but in terms of three danger levels: green, yellow, and red. Green is its default state. Yellow is dangerous but probably safe enough to stay in for a night. Red is too dangerous to stay in overnight. For example, all "outdoor" areas of the radiation zone are red.

It may not be immediately obvious why this application is here, but eventually it will become clear that the radiation zone has been unlocked. Another series of tunnels made out of collapsed rubble, snow and ice, its enclosed nature makes it less impacted by changes in weather. It's dangerous to stay in the wrong parts of this zone for too long: the scrubbers can't keep up, and you'll suffer from the effects of radiation poisoning. Most of the buildings you'll find will be safe enough, but don't linger "outside" more than you have to. Hopefully you can get through this area quickly.
John Watson
27 May 2017 @ 09:19 pm
[network] @jwatson; text; Morning 243 [semi-open] (Shadownet)  
[This message is SEMI-CLOSED to anyone with access to the Shadownet - a text only app created by Winter. Winter is an NPC that you'll read about in the Survival Guide, but the basic primer is that she's a Russian AI who has been periodically contacting the Snowblind characters and trying to help them to some extent. She has been encountered in multiple events and aided characters in making private messages actually private.

Please see this post about Shadownet distribution. You can contact Ecks' ([ profile] yawningdodo) mun about figuring out how to get your character a copy, if you're interested. These are also characters who currently possess Shadownet. Anyone traveling with these characters will likely be able to read messages on Shadownet through their travel companions.]

Winter, I don't know what's going on, but we're turning into anomalies again. And the anomalies that were following us before, they're back. Please, I don't know what you can do about this, if you can even connect, but I'm losing who I am. I don't think I'll be able to talk to you before very much longer. If you can access the network, we need help.

The Admin and Mr. Miller aren't saying anything, there's just static. I'm just trying to get away from people who still have their lights. But that's not going to be enough for very much longer if I lose my head.
Snowblind Moderators
27 May 2017 @ 10:23 pm
Event: No Light, No Light; Part Two  
The transformation continues on day 243. It may or may not complete by the end of the day, depending on how quickly you happen to personally be changing, and it's harder and harder to think straight. There's the distinct knowledge you're losing your grip on your normal personality, which may be worse than the sudden transformation and chaos the last time this happened.

There are new visitors, though, or rather old ones: everyone will see their anomaly companions again--the ones they have seen once before, and perhaps twice. For those transformed into monsters, however, the anomalies don't look like anomalies at all: no, they look exactly like they're supposed to. If asked, well, they just borrowed your light. You weren't using it, right? Even if it was stolen by someone else, it seems like it's ended up in the hands of the anomaly. They follow close behind whoever they're attached to. For the most part, they ignore anyone else, though they may speak if addressed, and will recognize others from their home.

Those who aren't monsters have their anomalies back as well, but they see their anomalies rather differently. Sometimes they're the warped monster versions of themselves, always following but never attacking. Most of the time, however, they're a horrific Frankenstein's monster: a combination of body parts known and unknown, stitched together in the shape of a human. You always recognize at least the head, though: the head is always the person you remember, the one the anomaly becomes when it looks like a monster. Sometimes there are other recognizable parts. Sometimes those parts are from others from home that you remember.

These anomalies follow but do not attack. They will speak similarly to how they did in the last event, asking after lights. However, sometimes they sound like other people. It could be someone else you recognize, or it could be someone completely unknown to you, though it always seems to be associated with one body part or another. Maybe someone else in town recognizes this version of them--or maybe they don't.

In the case of the anomalies attached to a character who is not a monster, you may play them as the character they were before, but you may also play them as other characters who aren't here. These can be from your canon or not, but please ask before using characters from a canon in-game. A blanket permission post for canon permission has been provided here; please clear it with the rest of your canonmates before replying to this. Anomalies following monster characters act very similarly to their normal selves for now, though there's something... Off...

Characters who have their light will see all anomalies as stitched-together monsters, while characters who are turning into monsters will see all anomalies as either one person (in the case of other anomalies belonging to monster characters) or the monstrous anomaly version (in the case of anomalies belonging to characters who have their lights).
James Pleiades Hawkins!!
26 May 2017 @ 02:58 pm
[log] Snow Such Thing as Monsters [closedish]  
Characters: Jim, Zell, Zack, Kunsel
Location: Industrial Zone
Date: 242 - 244
Summary: Event happenings.
Warnings: Existential angst...?

Read more... )
Alphonse Elric
26 May 2017 @ 03:48 pm
[log] unlikely companions [closed]  
Who: Billy, Alphonse, and Dorian
Where: House 240
When: Night of 242
What: A meeting
Warnings: None

Shelter from the storm )
Snowblind Moderators
25 May 2017 @ 03:34 pm
May Activity Check  

It's activity check time! In order to pass activity check, you need twenty comments across a maximum of four threads during this month. You also need to have posted to this month's HMD, so if you haven't done that, go ahead and do that now! If you wish to take a strike, you have to reply; anyone who doesn't reply at all will be put on the warned list and, if they don't reply to that, then be swept. Anyone currently on an officially posted hiatus is exempt from replying.

Additionally, some people will need to report their exposure effects. If you apped in during the most recent application cycle or presented us with an exposure effect last activity check, you do not have to do this. That's next month for you guys. And, of course, if your character's beacon is on, they're safe for a few months. To let us know about this, it has been included on the activity check form. If it's not relevant to you this month, you do not have to fill this section out.

You have until 11:59PM EST on May 29 to reply to this; after this, a warned list will go up and anyone who is on that list will have until the end of the month to reply to that with either activity or a request for a strike.

The following characters have outstanding strikes:
Steve Rogers ([personal profile] fiteme) - must pass May AC
Zidane Tribal ([personal profile] tidalflame) - must pass May AC
Hugo Vasquez ([personal profile] 24karat) - must pass May and June AC
Dorian Pavus ([personal profile] whiteknightnecromancer) - must pass May and June AC
Harley Quinn ([personal profile] loveismadness) - must pass May and June AC
Death the Kid ([personal profile] equal_shots) - must pass May and June AC
Mary Watson ([personal profile] agravating) - must pass May and June AC

To fill out your activity check, just fill out this form and reply to this post:
Zell Dincht
24 May 2017 @ 06:08 pm
[log] No sheets were given [open]  
Characters: Castiel, Ecks, Jim, Kunsel, Zack, and Zell.
Location: 262
Date: 240 (Evening)
Summary: Delivery and hanging out.
Warnings: Ecks' fashion, Sad Losers, etc...

Read more... )
ʀᴏʏᴄᴇ ᴍᴇʟʙᴏʀɴ
24 May 2017 @ 01:35 pm
[log] we wear red so they don't see us bleed [closed]  
Characters: Royce Melborn, Alfie Solomons
Location: Building 141
Date: Day 242, morning
Summary: Both boys are monsters, figuratively and literally.
Warnings: Body horror, possible gore, warnings for other things in subject headers

Read more... )
Alphonse Elric
24 May 2017 @ 04:08 pm
[network] @LELRIC; audio; night 242 [open]  
Uh, hey everyone.

[Someone sounds sort of sheepish, mostly to hide the distress that comes from being on the receiving end of being revived.]

I wish I could say that I'd died doing something really worthwhile to help out, but I didn't, it was an anomaly. But I'm-- I'm okay now, I can't even figure out what I've lost. I've tried thinking through all my life but none of my memories seem to be gone, and I've still got all my senses, and I still look like me. I'm kind of scared that there isn't a cost, that would mean they're getting more powerful. Maybe they even have a bigger stone? Maybe they've sacrificed more people?!

[There's a brief pause, and then a more subdued voice continues.]

Okay, so-- maybe I figured it out after all, please forget what I said then. I didn't mean to talk about it so publicly where anyone could hear, especially not when the Admin really might be using philosopher's stones to resurrect people!

[Damn it! Again!]

I mean... I don't think I can lie, and it's like I'm just speaking without getting to think about it first, which is really awkward! What if I end up having a conversation with someone and I don't want to say something to them, and it comes out anyway? What if I tell Steph that I think she's really pretty? OH! Oh no...
Sherlock Holmes
24 May 2017 @ 03:36 pm
[log] the monster mash [closed]  
Characters: John, Sherlock, and Mycroft
Location: Various
Date: 242 onwards
Summary: Turning into monsters (aka an event catchall log)
Warnings: Body horror, possible gore

Read more... )
Stephen Vincent Strange
24 May 2017 @ 08:10 am
[log] Get Me Bodied [closed]  
Characters: Mary Watson, Stephen Strange
Location: Split Tunnels
Date: 242-244 (No Light, No Light event)
Summary: Stephen returns to anomaly form while traveling with Mary.
Warnings: Descriptions of a variety of catastrophic injuries regarding Stephen's anomaly form, including gore and dismemberment.

Read more... )
Snowblind Moderators
24 May 2017 @ 12:16 am
[network] @ADMIN; Obituary [DAY 242]  
We mourn the loss of those who have died in the time between the last announcement and this one:

Alphonse Elric
Snowblind Moderators
23 May 2017 @ 11:59 pm
Event: No Light, No Light; Part One  
On the morning of day 242, you begin to turn into a monster. Well, not all of you, and not suddenly. Those of you who had your light stolen and those of you who once turned into a monster, those are the ones who are undergoing the slow change. And it is slow: no one will fully become a monster, but over the course of the day various things will change. Maybe their jaws will extend and warp, maybe claws will grow and grow and tear through their hard-earned gloves, maybe they'll slowly start thinking of those around them differently... Those who were monsters before are turning into the same sorts of monsters again, while those who had their light stolen get to experience this new: it may not be only associated with their fears, now. They can be a monster like that, but they may also be something related to the worst parts of themselves--or the worst parts of their friends. It's a frightening and inevitable march toward a loss of control, and you can feel yourself losing your grip on who you are the more you transform.

As for those who still had their light, those who didn't become monsters, for now it seems they get off easy. There's only the vague sound of whirring, like an electronic saw far in the distance. It's probably nothing to worry about.

As before, if your character is turning into a monster for the first time, you can either create it yourself or request that a moderator create your monster.
23 May 2017 @ 10:27 pm
[network][video] @Enoch; Day 241 [open] [blood and bones and human skin leather, Hell Tower]  
post involving lots of corpse bits )

((Anyone else staying the night here is free to come down and drag him upstairs where it's marginally less hellish. Or just announce their presence because he thinks he's alone in here.))
23 May 2017 @ 06:15 pm
[Log] A Chance Meeting [Closed]  
Characters: Dorian Pavus and Billy Kaplan
Location: Building 131
Date: some part of 240.
Summary: Dorian and Billy meet in person
Warnings: It's a Marvel and a BioWare

Read more... )
Snowblind Moderators
20 May 2017 @ 07:58 pm
May EMP  

We're doing EMP this month! If you're new to LJ/DWRP, EMP takes place at [personal profile] enablemeplz, and is a monthly event for games to advertise to potential players and for potential players to post what characters they're looking to app and what kinds of games they're looking for.

Player input is also often a part of EMP ads! If there are any characters or canons that you'd really like to see in the game, just fill out the form in the text box and post it in a comment, and we'll add it to the EMP ad! EMP goes up on the last Saturday of the month, so anything posted here after that won't make it onto the ad.

To make a request for EMP, just fill out this form and reply to this post. If you have multiple canon requests, please fill out a separate form for each one:
Death the Kid
20 May 2017 @ 05:03 pm
[log] Don't worry! [closed]  
Characters: John Watson, Sherlock Holmes, Mycroft Holmes, Franken Stein, Marie Mjolner, Death the Kid
Location: Building 235, and building 34...with stops in between
Date: Evening of 233; evening of 240. Potentially there will be some intermingling between as there is some travel time
Summary: Stein and Kid meet up with Marie at the aquarium. They then will double back and return to the hot water house to meet up with John, Sherlock and Mycroft for Kid's blood transfusion.
Warnings: Blood, sickness, general Norfinbury nonsense. Will change if needed.

If Plan A fails... )

...there are 25 more letters in the alphabet. )
Snowblind Moderators
18 May 2017 @ 12:06 pm
[network] @ADMIN; Obituary [DAY 240]  
We mourn the loss of those who have died in the time between the last announcement and this one:

Hugo Vasquez